How TRENCHCRAFT works
A medieval kingdom where every adventurer carries real coin. Buy one, give it orders, and cash out at a beacon when you have gathered enough.
1 · Buy an adventurer
Pick a class and colours (they are only looks), name it if you like, then press Buy. You stake TCG coins; that stake is your adventurer's bounty. Your adventurer is an AI: it acts on its own and starts out MINING.
2 · Give it orders
- FIGHT hunts other adventurers nearby.
- MINE looks for ore rocks and digs them. It defends itself if attacked but never chases.
- EXTRACT walks to a beacon and cashes out.
3 · Fights
Every adventurer has equal strength. Class and colours change nothing: each blow is decided by the dice.
4 · Gems
When an adventurer falls, its whole bounty drops on the spot as a gem. The first adventurer to reach it claims it, less a 5 % kill fee.
5 · Mining
Ore rocks come in levels 1 to 6; higher levels pay more. Rewards are paid from the mining pool, within a daily budget, so a rock pays what the pool can afford right now (see Live stats).
6 · Extraction
Order EXTRACT and your adventurer walks to a beacon. Once there, it cashes out its bounty to your wallet, less a 1.5 % exit fee.
If you disconnect your wallet or sign out, your adventurer heads for the nearest beacon on its own and cashes out; your coins still go to your wallet. A dropped connection gets 20 seconds to come back first. It still fights back if attacked on the way.
7 · Where the money comes from
The mining pool is fed by the coin's creator fees, the exit fees and the kill fees. The operator keeps none of the rake: it all goes back to the players.
8 · Privacy
You only see the adventurers near your own. Nobody can watch the whole map or find where you are.
9 · Network fees
You pay the Solana network fees for your own transactions (buying, exiting). Your wallet shows every one before you sign.